![]() If that doesn't work, I may need a copy of the world for futher testing since I can't seem to get this to happen normally. So going forward, I'd advise checking for dim conflicts and changing the AR config to use dimensions that RFtools does not and make sure that's not an issue. For some reason, cant log in servers with that. I cannot tell for sure if this is the issue or not since the snippit you provided is incomplete and dim conflicts would print way earlier. There are no problems in vanilla minecraft, only when entering on this build. Solved, I was using a modded version of Minecraft with Forge installed. But if this is the issue then you can fix it manually by changing the dimensions used in saves//advRocketry/planetDefs.xml. There are two simple ways you can resolve this: add a check. The data received by ByteToMessageDecoder is not guaranteed to be consist entirely of complete packets - you might receive only part of a packet, or multiple complete packets followed by am incomplete one. Due to mod loading order issues, there's not too much I can do to fix this automatically. The problem here is caused by how the data is sent over the network. I believe that can happen if you load a world with RFToolsDim, then add advanced rocketry later on. I usually play on mc. but every minute or so, I get kicked from the server and get this error: Internal Exception: io. It's possible that one of AR's dimensions conflicts with one of RFtoolsdim. Recently, I have been experiencing an issue with Minecraft Multiplayer on 1.8. with a new world.Īfter the packet fix (which does not affect single player), i can also load in just fine on server worlds.ĭepending on the order in which you installed the mods and loaded the world. I have no problem loading into the world with the latest release of AR on curse (112), and mcjtylib-1.12-3.0.6, rftools-1.12-7.56, and rftoolsdim-1.12-5.62, forge 1.12.2-14. Newer Than: Search this thread only Search this forum only. I'm not quite sure what's going on with that. Search titles only Posted by Member: Separate names with a comma. (If running both on one pc.) If it happens, close and restart Minecraft, and if that doesn't work, stop and restart the server. Io.: Īt io.channelRead(MessageToMessageDecoder.java:99)Īt io.channelRead(MessageToMessageCodec.java:111)Īt io.(AbstractChannelHandlerContext.java:333)Īt io.(AbstractChannelHandlerContext.java:319)Īt io.(DefaultChannelPipeline.java:787)Īt io.writeInbound(EmbeddedChannel.java:169)Īt ._148833_a(FMLProxyPacket.java:100)Īt .channelRead0(NetworkManager.java:149)Īt .channelRead0(NetworkManager.java:51)Īt io.(SimpleChannelInboundHandler.java:105)Īt .(NetworkDispatcher.java:407)Īt .0(NetworkDispatcher.java:273)Īt .0(NetworkDispatcher.java:73)Īt io.channelRead(ByteToMessageDecoder.java:163)Īt io.channelRead(MessageToMessageDecoder.java:103)Īt io.channelRead(ReadTimeoutHandler.java:150)Īt io.$NioByteUnsafe.read(AbstractNioByteChannel.java:130)Īt io.processSelectedKey(NioEventLoop.java:511)Īt io.processSelectedKeysOptimized(NioEventLoop.java:468)Īt io.processSelectedKeys(NioEventLoop.java:382)Īt io.run(NioEventLoop.java:354)Īt io.$2.run(SingleThreadEventExecutor.java:116)Ĭaused by: Īt .setStar(DimensionProperties.java:342)Īt .readFromNBT(DimensionProperties.java:1190)Īt .readClient(PacketDimInfo.java:104)Īt $codeInto(PacketHandler.java:210)Īt $codeInto(PacketHandler.java:192)Īt .(FMLIndexedMessageToMessageCodec.java:103)Īt .(FMLIndexedMessageToMessageCodec.java:40)Īt io.$2.decode(MessageToMessageCodec.java:81)Īt io.channelRead(MessageToMessageDecoder.java:89) So far, the only things that worked for me have been: Boot Minecraft up and click Play, and while the red loading screen is doing its thing, start the server. In this article, we'll go over some ways to handle NullPointerException in Java.There was a critical exception handling a packet on channel libVulpes Some major production issues arise due to NullPointerException. If you have spent some time developing programs in Java, at some point you have definitely seen the following exception:
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